The support class in video games involving different roles or passive and active abilities. These usually involve healing, increasing the strength or resistances of their allies, cleansing them of harmful effects. There is another side to this supporting class, but that one can be argued as a "tank" using the ability of physical force, or taking obscene amounts of damage. No today we are talking about the healer, the backup, the ones who take all the blame for not keeping everyone happy, even though their role is to help the others to the work needed, in which if their being smart, that would really be their fault.
This is mercy, from the game Overwatch, she is a genius Swiss doctor, who is gentle and supportive, with a mechanical kit for floating to an ally, out of harm, clicking on an ally once to keep a beam of healing or damage buff going into them at all times until she clicks someone else. She has the ability to resurrect a recently defeated foe back into the round, instead of coming back from it, and returning all the way to the front lines. While she has a gun, it can't be used while she is healing a target.
It's not a bad system, but in such a game as this... 

Such a class of character is almost immediately taken for granted, where the most irritated toxic people would complain, whine, and demand from the player being the support until it drives one to not help the team, in the game itself this is so common and almost guaranteed that it leaks into the fans input of how the character them self feels.
There is a list of characters that can be seen like this, but basically here is the idea. In picture form.
The healer themselves has some character conditions that don't make them always rend themselves as either an elderly priest figure using holy magic to heal wounds, or simply being a doctor at all, Like Team Fortress 2's Medic. Even in that subset of "healers", everything else and a great majority of the female cast of that role take on being a cheerful, gentle, or supportive characterization while usually being portrayed as sexy or beautiful, kind of going back into the female armor discussion in some cases.
Mercy is officially 37 years old, and yet not a wrinkle to be seen, the games small conversations before the game starts even questions this if you listen to her and the character Mei's interactions, implying she is keeping herself looking youthful on purpose.
When I think about it, this style of character, when not being objectified sexually, ergo the "sexy nurse", they are being objectified as a kind of instant medicine, instead of someone putting their life on the line to keep you alive for all their sakes.
Have you seen Moira yet? http://overwatch.wikia.com/wiki/Moira
ReplyDeleteIn my opinion, she's really the antidote to the traditional (perceived or shown) healer character. She's basically an androgynous vampire; tall, thin (not slender, but more like a preying mantis), a shock of red hair reminiscent of David Bowie. Her clothing choices are generally dark and conservative, and her mechanics rely heavily on being able to heal her team while simultaneously damaging her enemies.
Moira is also a genius scientist around the same age as Mercy, but she went in another direction with her research and ended up on the darker side of Overwatch. Her focus is less on helping people and more on pushing the boundaries of science as far as it can possibly go.
I think a character like this is indicative of the fact that times are changing and the soft, pretty, kind-hearted, gentle (almost always woman) in the healing and support role is no longer the only acceptable model. I mean, I love Mercy and I play her constantly because who doesn't want to fly? But she's pretty corny and I dig Moira's style way more. Moira is more real as a character to me than Mercy is.